2016 Escape (Infinite Room Game)
Collaborators: Ralph Kim

This is a virtual reality video game made for oculus. This game was meant to be a simple tongue in cheek metaphor for the banality of everyday life. A player will walk through the same house multiple times. (Each door will only lead to a slighty different version of the same house.) The goal is to escape and the player will find hallucinogenics once they have completed all the mundane puzzles (finding keys/ opening locks/ reading letters...).